OVERLOAD:The Maze
超负荷迷宫
Stay focused in the time of information overload.
在信息过载的时代保持专注。
2019
OVERLOAD:The Maze is a first person 3D game. Players need to get the task done (collect 5 objects) and try not to get lost in the maze within 5 minutes. The maze is constructed with elements that always distract us such as all kinds of electronic devices, social media, ads, etc. The game aims at delivering a message: don't lose yourself in the time of information overload.
Collaborators/合作者:
Tomas Corea (ideation and scene design), Lia Bido (graphic design), Ray Sreshthaputra (voice-over).
What I did in this project:
ideation, interaction design and engineer, scene design.
Play-test observation:
1. A little bit lagging (LOD problem).
2.Most players could not complete the task within 5 minutes because the maze is complicated for first-time players.
3.Progress bar missing because of technical issue.
(Most videos and 3D assets in the game scene are found on the Internet.)
超负荷迷宫是一个第一人称视角的三维小游戏。玩家需要在进入迷宫后的五分钟内完成指定的任务 —— 收集五个物品。超负荷迷宫是由各种平时容易分散我们注意力的元素组成的,例如:各种电子设备,社交网络,广告等。这个小游戏想要传达一种 “不要在这个信息过载的时代失去自我” 的信息。
我所参与的:概念,交互设计和工程,场景设计。
游戏测试结论:
1.因细节层次原因有一些卡顿。
2.大多数玩家无法在五分钟内完成任务。
3.因技术问题进度条无法显示。
(游戏场景中大多视频内容和模型素材源于网络)